Tutorial 3ds Max 2013
- Group : Grafis
- Kode Produk : 3DS-02
- Jumlah DVD : 1 DVD
- Resolusi Video : 1280 x 720 pixel
- Isi Paket : Ebooks dan Video Tutorial
- Berat Produk : 114 gram
- Status Stock : Ready/Ada
Harga Total :
- Rp. 65.000
Software (Optional) :
3ds Max
Autodesk 3Ds max adalah salah satu program yang paling banyak digunakan saat ini untuk modeling, rendering, dan animasi untuk mempresentasikan desain seperti desain interior, arsitektur, iklan dan lain-lain secara realistik dan atraktif.
- 3 ebooks 3ds Max 2013 format pdf berbahasa Inggris.
- 153 video tutorial 3ds Max 2013 dengan pengantar bahasa Inggris
- Autodesk 3ds Max 2013 Bible - 843 halaman
- Autodesk 3ds Max 2013 Essentials - 402 halaman
- Mastering Autodesk 3ds Max 2013 - 1010 halaman
01. Introduction
- An Overview On 3ds Max
- Welcome
- Configuring 3ds Max For This Title
- About The Working Files
02. Getting Started
- The Production Process
- Traditional Art Concepts And Principles
- Using Reference Material
- Understanding 3D Space
- Improve Your Production Workflow
- The Help System
03. Interface Essentials
- The Interface
- Navigating The Viewports
- Setting Up How Things Are Measured
- Customizing The User Interface To Fit Your Work Style
- Useful Right Click Mouse Commands
04. Working With Files
- Starting From Scratch - The New And Reset Commands
- Opening, Importing And Merging Files
- Saving And Exporting Files
- Using Hold And Fetch
- The Summary Info And Object Properties
05. Working With Objects
- Selection Techniques
- Naming Objects
- Transformation Gizmo
- Moving Objects
- Rotating Objects
- Scaling Objects
- Coordinate Systems
- Introduction to Pivot Points
- Hiding and Freezing Object
- Cloning
- Grouping Objects
06. Creating Off The Shelf Geometry
- Creating Standard 3D Primitives - Part 1
- Creating Standard 3D Primitives - Part 2
- Creating Extended Primitive Objects
- Important Considerations When Drawing Lines
- Creating 2D Shapes
- Nesting Creating 2D Shapes
- Creating Architectural Objects - Part 1
- Creating Architectural Objects - Part 2
- Using Grids When Modeling
- Creating A Pencil Using Primitives
07. Specific Modeling Techniques
- Extruding Objects
- Lathing Objects
- Lofting Objects
- Boolean and ProBoolean Commands
- Box Modeling Techniques - Part 1
- Box Modeling Techniques - Part 2
- Project: Create Telescope - Part 1
- Project: Create Telescope - Part 2
- Paint Deformation
- Surface Normals
08. Project: Constructing A Room Using Multiple Modeling Techniques
- Creating The Bowling Pin And Ball
- Creating The Alley And Gutters
- Creating The Floor And Back Wall
- Creating The Alley Backboard
- Creating The Scoreboard
- Creating The Ball Return
09. Working at the Sub Object Level
- Sub Object Types
- Sub Object Selection
- Adding A Modifier Vs. Converting Down To Edit
- Moving, Rotating, And Scaling At The Sub Object Level
- 2D Sub Object Modeling Commands
- 3D Sub Object Modeling Commands - Part 1
- 3D Sub Object Modeling Commands - Part 2
- Ignore Backfacing
- Using Soft Selection
10. Working With Modifiers
- Using The Modifier Stack
- Things To Know About The Stack
- Importance Of Modifier Order
- Applying Modifiers In The Middle Of The Stack
- How To Collapse The Modifier Stack
- Copying And Pasting Modifiers
- Freeform Deformation Modifiers
- Flex Modifier
- Hair And Fur Modifier
- The Noise Modifier
- Modifiers That Add And Reduce Geometry
- Adding Modifiers At The Sub Object Level
11. Materials And Mapping
- Building Materials - It Is More Than Just A Color!
- Slate Vs. Compact Material Editor
- The Material Editor Interface
- Controlling Main Body Color
- Adding And Controlling Shine
- Adjusting Transparency
- Using Self Illumination
- Applying Materials
- Retrieving A Material From A Scene
- Designing A Complex Material
- Bump Maps
- Opacity Maps
- Reflection Maps
- Editing A Materials Maps
- Building A Multi/Sub Object Material
- Mapping Coordinates - Part 1
- Mapping Coordinates - Part 2
- Sub Object Mapping
- Using Photoshop To Edit Maps
- Adding Materials To The Bowling Alley - Part 1
- Adding Materials To The Bowling Alley - Part 2
12. Lighting
- Comparing Real World And CG Lights
- Light Types In 3ds Max
- Omni Lights
- Spot Lights
- Shadow Maps
- Using Raytrace And Area Shadows
- Adjusting How Far A Light Shines
- Excluding Scene Objects From Light And Shadows
- Using A Projector Map In A Light
- Adding Volume Light
- The Light Lister
- Alley Lighting
13. Cameras
- Comparing Real World And CG Cameras
- Camera Types In 3ds Max
- Camera Viewport Navigation Controls
- Changing A Cameras Lens Length
- Using Depth Of Field To Control Focus
- Applying Motion Blur
- Adjusting A Cameras Clipping Planes
- Using A Cameras Safe Frame Feature
- Putting A Camera On A Path
- Having A Camera Travel Thru A Tunnel
- Locking A Camera Onto An Object
14. Animation
- Principles Of Animation
- Understanding The CG Animation Process
- 3ds Max Animation Controls
- Using Auto Key To Animate
- Using Set Key To Animate
- Moving Keyframes
- Copying Keyframes
- Deleting Keyframes
- Using The Dope Sheet
- Using The Curve Editor
- Linking And Unlinking Objects
- Animating An Object Following A Path
- Using The Path Deform Modifier For Path Animation
- Alley Animation - Part 1
- Alley Animation - Part 2
15. Rendering
- Rendering Techniques
- Using Active Shade To Get Quick Render Updates
- Creating Previews Of An Animated Sequence
- Using The RAM Player
- Saving A Rendered Image Or Animation
- Loading Background Images For A Render
- Using Mental Ray And iRay
16. Special F/X
- Introduction To Particle Systems
- Adjusting Particle System Parameters
- Using The Wind Space Warp
- Having Gravity Affect A Particle System
- Deflecting Particles Using A Space Warp
- Creating Steam Using Particles
17. Conclusion
Keterangan Produk | |
Jumlah DVD | 1 DVD |
Resolusi Video | HD : 1280 x 720 pixel |
Berat Produk perPaket | 114 gram |
Produk Sejenis :
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Tutorial Etabs 2013
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Tags: 3d max 2013, tutorial 3d max, animasi tida dimensi, obyek 3 dimensi