Tutorial 3ds Max 2015
- Group : Grafis
- Kode Produk : 3DS-03
- Jumlah DVD : 2 DVD
- Resolusi Video : 1280 x 720, 940 x 540 pixel
- Isi Paket : Ebooks dan Video Tutorial
- Berat Produk : 192 gram
- Status Stock : Ready/Ada
Harga Total :
- Rp. 65.000
Software (Optional) :
3ds Max
Autodesk 3DS Max adalah salah satu software yang sangat populer bagi para desainer dan animator karena kehandalannya untuk membuat desain 3D yang keren. Tutorial untuk aplikasi ini akan mengajarkan secara detail dari pemula hingga menghasilkan karya seni grafis yang mengagumkan.
- 1 ebook Autodesk 3ds Max 2015 format PDF berbahasa Inggris.
- 260 video tutorial Autodesk 3ds Max 2015 dengan pengantar bahasa Inggris.
- Autodesk 3ds Max 2015 Essentials - 402 halaman.
- Introduction and project overview
- Interface overview
- Viewport navigation
- Creating a 3ds Max project folder
- Selecting and viewing objects
- Creating and manipulating geometry
- Accessing sub-object modes
- Grouping and parenting
- Modeling overview
- Setting up reference images
- Modeling the hull
- Beginning the helmet
- Smoothing the splines
- Finishing the helmet
- Modeling the pelvis
- Modeling the shoulder mount
- Modeling the shoulder socket
- Modeling the upper arm
- Modeling the elbow joint
- Modeling the arm cannon housing
- Modeling the arm cannon interior
- Modeling the gun barrel
- Mirroring the arm
- Modeling the upper leg
- Finishing the upper leg
- Modeling the middle leg link
- Modeling the lower leg
- Modeling the front foot piece
- Modeling the back foot piece
- Modeling the mid sections
- Modeling the jet pack tank
- Modeling the jet pack exhaust
- Modifying the hip to function
- Modeling a hose
- Adding the final elements
- Using smoothing methods
- Smoothing the shoulder pieces
- Smoothing the arm pieces
- Smoothing the accessory pieces
- Smoothing the lower body of the mech
- Adding the final details of the helmet
- Materials and texturing overview
- Material editor overview
- Modifying the basic parameters of a material
- Adding multiple materials to a single object
- Using procedural maps
- Unwrapping UV basics
- Exploring the unwrapping tools
- Using substance materials
- Outputting a UVW template
- Adding file textures
- Adding a bump map
- Rigging overview
- Preparing our model to be rigged
- Creating groups in 3ds Max
- Finishing the grouping process of our model
- Creating a global control
- Building a control object for the mech's upper torso
- Creating a control for the mech's lower torso
- Controlling the lower back
- Adding a control for the mech's center-of-mass
- Building your first bone chain
- Finishing our initial bone chain
- Setting up bone chains for the mech's toes.
- Mirroring bones in 3ds Max
- Connecting the mech's legs to follow the rig
- Skinning objects in 3ds Max
- Deforming the fueling line's envelope object
- Controlling the fueling line
- Deforming the mech's mid section
- Attaching the mid section to follow our rig
- Creating the mech's arm bones
- Connecting the arms to our rig and adding inverse kinematics to the limbs
- Controlling the mech's legs
- Finishing the leg controls
- Creating custom attributes and wiring parameters
- Arm controls
- Rigging with the Reaction Manager
- Making our scene animator-friendly
- Animation overview
- How to create and edit keyframes in 3ds Max
- Managing keyframes in the Curve Editor and cycling animation infinitely
- Working with Auto Key and creating simple expressions in the Curve Editor
- Creating expressions
- Path animation
- Creating crowds with Populate
- Starting on our final project
- Animating the mech's platform
- Blocking in the mech's performance
- Finalizing our blocking pass and starting on our polishing stage
- Finishing the mech's polishing pass
- Adding a shot camera
- Wrapping up the animation and previewing animations in real-time
- Dynamics overview
- Creating particles in 3ds Max
- Modifying the particle system behavior
- Using space warps
- Creating the fog material
- Finalizing the fog material
- Finalizing the particle system
- Lighting and rendering overview
- Understanding light types in 3ds Max
- Basic light parameters in 3ds Max
- Understanding diffuse and specular components
- Utilizing the Object Properties window in 3ds Max
- Changing the rendering engine used by 3ds Max
- Setting up image-based lighting in 3ds Max
- Working with additional light sources in 3ds Max
- Optimizing render speed in 3ds Max
- Fine-tuning particles and other materials
- Adding motion blur and improving rendered image quality
- Outputting our final animation from 3ds Max
- Converting an image sequence to a movie file in 3ds Max
00. Introduction
- Welcome
- Using the exercise files
01. Getting Started
- Using project folders
- Customize user interface and defaults
- Setting preferences
02. 3ds Max Interface
- Getting familiar with the interface
- Using the Create and Modify panels
- Choosing units of measurement
- Controlling the grid display
- Navigating in viewports
- Using hotkeys
- Transforming objects
- Choosing shading modes
- Configuring viewports
03. Modeling Basics
- Creating an image plane
- Controlling Display properties
- Creating primitives
- Working with Scene Explorer
- Understanding level of detail
- Working with the modifier stack
- Understanding dependencies
- Collapsing the modifier stack
04. Polygon Modeling
- Using the Graphite ribbon with Editable Poly
- Working with subobjects
- Welding vertices
- Choosing a transform center
- Detailing with Cut and Remove
- Detailing with QuickSlice
- Using soft selection
- Faceting corners with Chamfer
- Using Window/Crossing Selection
- Using Paint Selection
- Combining objects with Attach
- Joining elements with Bridge
- Branching polygons with Extrude
- Smoothing and hardening edges
05. Subdivision Surface Modeling
- Understanding subdivision surfaces
- Creating an editable poly object
- Adding the Symmetry modifier
- Choosing NURMS or TurboSmooth
- Roughing out the shape
- Inserting edge loops with SwiftLoop
- Constraining subobject transforms
- Welding the seam
- Adding asymmetry
- Baking subdivisions
06. Free-Form Modeling
- Sculpting with Paint Deform
- Using Noise and Relax Brushes
- Setting Paint options
- Controlling Brush options
- Conforming one object to another
- Sculpting with Conform Transform brushes
- Duplication with Object Paint
- Positioning objects with Select and Place
07. Spline Modeling
- Creating a line
- Moving a pivot point
- Revolving a surface with a Lathe modifier
- Using different vertex types
- Using axis constraints
- Extending a spline
- Snapping an Arc primitive
- Combining splines with Attach and Merge
- Rounding corners with Fillet
- Offsetting a spline with Outline
- Adjusting level of detail with Interpolation
08. NURBS Modeling
- Understanding NURBS
- Creating NURBS curves
- Converting objects to NURBS
- Cloning subobjects
- Creating a U loft surface
- Rebuilding curves
- Setting Surface Approximation
- Grouping objects
09. Hierarchies
- Understanding hierarchies
- Moving and rotating pivot points
- Understanding coordinate systems
- Setting Axis Order for rotation
- Linking objects
- Using the Schematic view
- Locking transforms
- Avoiding problems with scale
10. 3D Motion Graphic Design
- Exporting paths from Adobe Illustrator
- Importing Illustrator paths to 3ds Max
- Creating a Text primitive
- Applying a Bevel modifier
- Instancing a modifier
- Editing text splines
- Viewport clipping
- Controlling level of detail
- Editing polygons
11. Layout and Camera Basics
- Merging scenes
- Managing Display layers
- Creating a target camera
- Enabling Safe Frames
- Choosing an aspect ratio in Render Setup
- Adjusting Field of View
- Using a free camera
12. Keyframe Animation
- Setting up Time Configuration
- Choosing Set Key Filters
- Creating keyframes in Set Key mode
- Editing keyframes in the timeline
- Editing position keys with trajectories
- Editing function curves in the Curve Editor
- Creating keyframes in Auto Key mode
- Building up animation in passes
- Editing keyframes in the Dope Sheet
13. Controllers and Constraints
- Understanding controllers
- Assigning a Link constraint
- Adding link targets in the Motion panel
- Animating constrained objects
- Constraining animation to a path
14. Lighting Basics
- Understanding CG lighting
- Creating a target spotlight
- Adjusting intensity and color
- Setting spotlight Hotspot and Falloff
- Correcting gamma
- Previewing renders with ActiveShade
- Controlling contrast and highlights
- Choosing a shadow type
- Optimizing shadow maps
- Optimizing area shadows
- Creating Omni fill lights
- Using the Light Lister
- Excluding objects from lights
15. Materials Basics
- Using the Slate Material Editor
- Choosing material and shading types
- Working with scene materials
- Adjusting specular parameters
- Assigning Multi/Sub-Object materials
16. Mapping Textures
- Applying 3D procedural maps
- Working with bitmap image files
- Tracking scene assets
- Projecting UVW mapping
- Using Real-World Map Size
- Mapping a bump channel
- Adding reflections with a Raytrace map
- Painting objects with Viewport Canvas
17. Rendering Basics
- Choosing a renderer
- Choosing Quicksilver options
- Enabling motion blur in the software renderer
- Rendering image sequences
- Playing image sequences in the RAM Player
18. Rendering with mental ray
- Controlling mental ray sample quality
- Tuning Final Gather
- Enabling motion blur in mental ray
- Distance blurring with depth of field
19. Conclusion
Keterangan Produk | |
Jumlah DVD | 2 DVD |
Resolusi Video | HD : 1280 x 720, 940 x 540 pixel |
Berat Produk perPaket | 192 gram |
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