Tutorial Blender
- Group : Grafis
- Kode Produk : BLD-001
- Jumlah DVD : 1 DVD
- Resolusi Video : 960x540, 1280x720 pixel
- Isi Paket : Ebooks, Aplikasi dan Video Tutorial
- Berat Produk : 114 gram
- Status Stock : Ready/Ada
Harga Total :
- Rp. 65.000
Software (Optional) :
Lainnnya
Blender adalah aplikasi open source untuk membuat gambar bahkan animasi 3D, rendering, serta pembuatan interaktif dan playback. Blender telah terbukti menjadi alat desain yang sangat cepat dan serbaguna. Perangkat lunak ini menawarkan fitur yang unik untuk dunia 3 dimensi yang bisa digunakan untuk membuat iklan TV, untuk membuat visualisasi teknis, bisnis grafis, melakukan morphing, atau desain antarmuka pengguna. Renderer fleksibel dan sangat cepat. Semua prinsip dasar animasi (kurva & kunci) yang diterapkan sangat baik.
- 3 ebook Blender format PDF berbahasa Inggris.
- 218 video tutorial Blender dengan pengantar bahasa Inggris.
- Blender 2.6 Cycles Materials and Textures Cookbook - 280 halaman
- Blender Basics 4th Edition 2011 - 178 halaman
- The Essential Guide to Learning Blender 2.6 - 402 halaman
- Welcome
- Using the exercise files
- Downloading Blender
- Using Blender on a Mac
- Using Blender on a laptop
- Overview of the Blender interface
- Understanding 3D view windows
- Navigating in 3D space
- Configuring user preferences
- Creating custom layouts
- Selecting objects
- Moving objects
- Rotating objects
- Scaling objects
- Understanding transform orientation
- Changing an object's origin
- Selecting pivot points
- Using Snap to move objects precisely
- Creating mesh primitives
- Selecting vertices, edges, and faces
- Editing mesh objects
- Proportional editing
- Sculpt mode
- Working with edges and edge loops
- Extrusions
- Smooth shading objects
- Subdividing meshes
- Working with modifiers
- Working with subdivision surfaces
- Creating a simple creature
- Symmetrical modeling with the Mirror modifier
- Joining mesh objects
- Stitching vertices
- Finalizing a simple creature
- Creating text
- Boolean tools
- Vertex groups
- Using the Outliner
- Using layers
- Creating groups
- Working with scenes
- Creating hierarchies
- Assigning materials to objects
- Diffuse shaders
- Working with specularity
- Using the Ramp Shader options
- Additional shading options
- Creating reflections
- Adding transparency and refractions
- Subsurface scattering
- Adding a simple texture
- Using bitmaps
- Mapping textures in the UV Editor
- Using UV projections
- UV mapping a character
- Fine-tuning UV mapping
- Creating Bump and Normal
- Displacement mapping
- Using the Node Editor
- Adding lamps to a scene
- Fine-tuning ray-trace shadows
- Using spot lamps
- Fine-tuning buffer shadows
- Using Hemi lamps
- Working with Area lamps
- Creating sky and ambient light
- Adding background images
- Creating sunlight
- Ambient occlusion
- Working with cameras
- Creating camera targets with constraints
- Render properties
- Rendering animation
- Adding motion blur
- Creating depth of field
- Understanding the Timeline
- Animating objects
- Animating properties
- Editing animation in the Graph Editor
- Using the Dope Sheet
- Path animation
- Facial animation using shape keys
- Understanding armatures
- Fitting an armature to a creature
- Deforming a character with an armature
- Setting up inverse kinematics
- Controlling the hips and body
- Animating in Pose mode
- Creating a test animation
Exercise Files
- Welcome
- Using the exercise files
- Using the challenges
- Adjusting the Wacom tablet settings
- Downloading Blender
- Setting up preferences
- Navigating the 3D viewport
- Creating image planes
- Adding a mesh to start with
- Mirroring a model
- Extruding polygons
- Cutting polygons
- Using the Multiresolution modifier
- Using Sculpt mode
- Using the Grab brush
- Sculpting the body
- Masking to protect parts of the model
- Sculpting the head
- Hiding parts of the model
- Splitting the model into parts
- Troubleshooting sculpt problems
- Understanding Dyntopo
- Adding details
- Removing details
- Challenge: Sculpt hand challenge
- Solution: Sculpt hand solution
- Understanding retopology
- Setting up for retopology
- Drawing new topology
- Snapping the new topology to a sculpt
- Continuing to build new topology
- Resetting the Shrinkwrap modifier
- Building from existing retopology
- Retopologizing the nostril
- Connecting flow zones
- Connecting flow zones with differing edges
- Retopologizing the horn
- Working on the ears
- Building the rest of the head
- Challenge: Retopologize hand challenge
- Solution: Retopologize hand solution
- Adding holding edges
- Subdividing the model for extra detail
- Modeling the facial cavities
- Ensuring that the polygon mesh is facing the right direction
- Mirroring the head
- Making the hair
- Sculpting the hair
- Working on the hand
- Making the jacket
- Making the jacket lapels
- Adjusting the clothes
- Sculpting the jacket
- Challenge: Sculpt pants
- Solution: Sculpt pants
- Starting the boots
- Finishing the boots
- Modeling the belt
- Making the belt buckle
- Making the belt loops
- Making the eyes
- Making teeth
- Working on the inner mouth
- Challenge: Model the tongue
- Solution: Model the tongue
- Making symmetrical copies of everything
- Sculpting fine details
- Brushing with texture maps
- Sculpting with stencils
Exercise Files
- Welcome
- What you should know
- Exercise files
- Overview of cloth tools
- Understanding physics for better cloth sims
- The importance of mesh subdivision
- How to simulate cloth
- Understanding cloth caches
- Simulation baking
- A word of warning about layers
- Using the cloth presets
- Quality controls
- Material controls
- Damping controls
- Vertex group creation
- Animating vertex groups
- Setting up collision objects
- Optimizing collision meshes
- Working with collisions: Distance
- Working with collisions: Friction
- Collision and Self Collision Quality
- Applying force fields
- Using wind absorption
- Setting up sewing springs
- Sewing our cloth together
Exercise Files
- Welcome
- Using the exercise files
- Interface and hot-key notes
- Modeling to reference
- Creating simple packages
- Setting up Cycles's renderer
- Projecting UVs on the packets
- Unwrapping UVs for the box
- Setting up the scene
- Setting up the camera
- Adding the main light
- Creating ambient light
- Fine-tuning materials
- Adding secondary lights
- Rendering final images
- Importing the reference
- Modeling the bottle shape
- Creating bottle thickness
- Creating the cap
- Modeling the label
- Adding fluid to the bottle
- Setting up the shot
- Creating temporary lighting
- Texturing the label
- Creating a glassy material
- Creating a fluid material
- Finishing the cap using anisotropic shaders
- Creating a semi-reflective ground plane
- Setting up cameras
- Adding environment-based lighting
- Setting up additional lights
- Rendering
Keterangan Produk | |
Jumlah DVD | 1 DVD |
Resolusi Video | HD : 960x540, 1280x720 pixel |
Berat Produk perPaket | 114 gram |
Keterangan Lainnya | Tutorial ini dapat dipakai untuk software Blender versi 2.5 s/d 2.7. Bila anda belum mempunyai softwarenya, kami berikan gratis (silakan pilih versinya di kolom software). **Bila anda tidak memilihnya, kami anggap membeli tutorial saja.** |
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Tags: tutorial blender, blender 2.6, iklan animasi, produk animasi, ebooks blender