Tutorial 3ds Max 2016
- Group : Grafis
- Kode Produk : 3DS-04
- Jumlah DVD : 1 DVD
- Resolusi Video : 1280 x 720 pixel
- Isi Paket : Ebooks dan Video Tutorial
- Berat Produk : 114 gram
- Status Stock : Ready/Ada
Harga Total :
- Rp. 65.000
Software (Optional) :
3ds Max
Autodesk 3ds Max adalah 3D animasi, simulasi, pemodelan, dan rendering powerfull yang akan membantu Anda untuk bekerja dengan Film, game dan grafis gerak. 3ds Max 2016 menawarkan solusi lengkap dari pembuatan konten tiga dimensi dengan teknologi terbaru, sistem intuitif baru untuk memudahkan akses ke penempatan objek, rendering, pemodelan, pencahayaan dan alat texturing sekaligus menciptakan animasi berkualitas tinggi.
- 3 ebooks Autodesk 3ds Max 2016 format pdf berbahasa Inggris.
- 147 video tutorial Autodesk 3ds Max 2016 dengan pengantar bahasa Inggris.
- Autodesk 3ds Max 2016 Essentials - 445 halaman.
- Beginner's Guide To Mental Ray and Autodesk Materials In 3ds Max 2016 - 49 halaman.
- Autodesk 3ds max 2016 for Beginner A Tutorial Approach - 840 halaman.
01. Introduction
-
Welcome
02. Getting Started
- Using project folders
- Customize user interface and defaults
- Setting preferences
03. 3ds Max Interface
- Getting familiar with the interface
- Configuring viewports
- Choosing units of measurement
- Controlling the grid display
- Navigating in viewports
- Using hotkeys
- Choosing shading modes
04. Modeling Basics
- Creating an image plane
- Controlling Display properties
- Working with the modifier stack
- Understanding dependencies
05. Polygon Modeling
- Using the Ribbon with editable polys
- Working with subobjects
- Welding vertices
- Detailing with Cut and Remove
- Detailing with QuickSlice
- Using soft selection
- Faceting corners with Chamfer
- Using WindowCrossing Selection
- Using Paint Selection
- Joining elements with Bridge
- Branching polygons with Extrude
- Smoothing and hardening edges
06. Subdivision Surface Modeling
- Creating an editable poly object
- Choosing NURMS or TurboSmooth
- Inserting edge loops with SwiftLoop
- Constraining subobject transforms
- Welding the seam
- Adding asymmetry
- Baking subdivisions
07. FreeForm Modeling
- Sculpting with Paint Deform
- Using Noise and Relax Brushes
- Setting Paint options
- Conforming one object to another
- Sculpting with Conform Transform brushes
- Duplication with Object Paint
08. Spline Modeling
- Revolving a surface with a Lathe modifier
- Using different vertex types
- Using axis constraints
- Offsetting a spline with Outline
09. NURBS Modeling
- Understanding NURBS
- Grouping objects
- Creating NURBS curves
- Converting objects to NURBS
- Cloning subobjects
- Creating a U loft surface
- Rebuilding curves
10. Hierarchies
- Understanding hierarchies
- Moving and rotating pivot points
- Understanding coordinate systems
- Setting Axis Order for rotation
- Using the Schematic view
- Locking transforms
- Avoiding problems with scale
11. 3D Motion Graphic Design
- Creating a Text primitive
- Instancing a modifier
- Editing text splines
- Viewport clipping
- Controlling level of detail
- Editing polygons
12. Layout and Camera Basics
- Managing display layers
- Creating a target camera
- Choosing aspect ratio in Render Setup
- Enabling Safe Frames
- Adjusting Field of View
13. Keyframe Animation
- Choosing Set Key Filters
- Creating keyframes in Set Key mode
- Editing position keys with trajectories
- Editing function curves in the Curve Editor
- Creating keyframes in Auto Key mode
- Building up animation in passes
- Editing keyframes in the Dope Sheet
14. Controllers and Constraints
- Understanding controllers
- Assigning a Link constraint
- Adding link targets in the Motion panel
- Animating constrained objects
- Constraining animation to a path
15. Lighting Basics
- Understanding CG lighting
- Correcting gamma
- Creating a target spotlight
- Using the Light Lister
- Adjusting intensity and color
- Setting spotlight Hotspot and Falloff
- Previewing renders with ActiveShade
- Controlling contrast and highlights
- Choosing a shadow type
- Optimizing shadow maps
- Optimizing area shadows
- Creating Omni fill lights
- Excluding objects from lights
16. Materials Basics
- Using the Slate Material Editor
- Choosing material and shading types
- Working with scene materials
- Adjusting specular parameters
- Assigning MultiSubObject materials
17. Mapping Textures
- Applying 3D procedural maps
- Working with bitmap image files
- Tracking scene assets
- Projecting UVW mapping
- Using RealWorld Map Size
- Mapping a bump channel
- Adding reflections with a Raytrace map
- Painting objects with Viewport Canvas
18. Rendering Basics
- Choosing a renderer
- Choosing Quicksilver options
- Enabling Motion Blur in the software renderer
- Rendering image sequences
- Playing image sequences in the RAM Player
19. Rendering with mental ray
- Controlling mental ray sample quality
- Tuning Final Gather
- Enabling Motion Blur in mental ray
- Distance blurring with Depth of Field
20. Conclusion
- Goodbye
Exercice Files
Keterangan Produk | |
Jumlah DVD | 1 DVD |
Resolusi Video | HD : 1280 x 720 pixel |
Berat Produk perPaket | 114 gram |
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Tags: 3D animasi, simulasi, pemodelan, rendering, tutorial 3ds max 2016, video 3ds max 2016